POV-Ray : Newsgroups : povray.newusers : How to rotate the camera in a circular path? : How to rotate the camera in a circular path? Server Time
2 Jul 2024 11:32:18 EDT (-0400)
  How to rotate the camera in a circular path?  
From: gregtom6
Date: 6 Apr 2011 12:50:01
Message: <web.4d9c988bf7689b73dca78c960@news.povray.org>
Hy everybody!

Yes, I know there's an info about this in the POV-Ray documentation, but that
doesn't work for me.
If I put this code to my file:
camera {  //  Camera Camera02
  location  <     3,      19.8,       5>
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.87861,         0.0,         0.0> // Right Vector is adjusted
to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio
  angle         54.40000    // Vertical      30.600
  look_at   <      1.004,       0.410,       3.675> // Following SuperQ008
  rotate <0,0,clock*360>
}

The animation will consist of the same frame. However the document says that's
work.
In the ini file:
Input_File_Name=nevermind.pov
Initial_Frame=0
Final_Frame=3
Initial_Clock=1
Final_Clock=4

However, if I remove the "*360" string from the coordinate, it works, but that's


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