"Samuel Benge" <stb### [at] hotmailcom> wrote:
> Hi,
>
> Now that I have a method for generating a list of nearest neighbors in a given
> point set, certain effects can be achieved. In this case a sphere is fractured
> and broken apart into little chunks. It wouldn't have been possible without
> first calculating the Voronoi cell associated with each point.
>
> Each object is an intersection of planes and one big sphere. Parse time was a
> little over 1/2 second per frame for 535 finite objects. The entire animation
> (200 frames) took 31 minutes 51 seconds to finish.
>
> The initial point set was generated with POV, and the neighbor list was created
> with a C++ program I wrote using the voro++ library.
>
> Having control over the points and being able to find their neighbors should
> open up a number of new possibilities...
>
> ~Sam
Very cool.
-tgq
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