Hi,
Now that I have a method for generating a list of nearest neighbors in a given
point set, certain effects can be achieved. In this case a sphere is fractured
and broken apart into little chunks. It wouldn't have been possible without
first calculating the Voronoi cell associated with each point.
Each object is an intersection of planes and one big sphere. Parse time was a
little over 1/2 second per frame for 535 finite objects. The entire animation
(200 frames) took 31 minutes 51 seconds to finish.
The initial point set was generated with POV, and the neighbor list was created
with a C++ program I wrote using the voro++ library.
Having control over the points and being able to find their neighbors should
open up a number of new possibilities...
~Sam
Post a reply to this message
Attachments:
Download 'disintegrating-sphere.mpeg.mpg' (1314 KB)
|