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Jim Holsenback <jho### [at] povrayorg> wrote:
> On 03/29/2011 02:47 PM, Robert McGregor wrote:
> > "Trevor G Quayle"<Tin### [at] hotmailcom> wrote:
> >> A high quality example of what I've been able to do with my crevice macro. This
> >> has two runs on it, one for the dark crevices, and one for the light ridges. I
> >> used a sampling resolution of 600, the parse time on my current machine was
> >> 9minutes (including ~4secs to load mesh, +15secs to calculate light dome.)
> >> Render time was ~32minutes including focal blur and 16 3x3 area lights.
> >>
> >> -tgq
> >
> > Outstanding!
>
> yep I agree ... I got going fairly quickly, doesn't look like too much
> of a learning curve to get the tuning correct, the comments pretty much
> spell it all out ... nice job Trevor!
Thanks. Hopefully I can see this put to some good use.
If you want some advice on starting, I usually start testing with a very low
resolution (100 or so) to get quick sample results, then fine tune from there.
This gives very blocky results, but should give a good indication of the effect.
Once you get close, then start fine tuning the resolution.
The sample I gave with the macro is pretty lousy, but I threw it together
without much consideration. I imagine all the POVers will have no trouble
figuring out how to use it better.
-tgq
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