Hi,
I need to ray trace a quadric (hyperbola or sphere) clipped by a prism with
arbitrary polygonal base or clipped by e tetraedron. The scene is composed by
several of these patches. What is the best method to do this?
I tried by triangulating the mesh of the prism but it seems that the mesh object
cannot be used inside a bounded_by or clipped_by statement.
Any suggestion?
Thanks,
Sergio
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