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> First, use all the available paramerets for the spot_light.
> Experiment also with area_light.
> You can use more than one spot_light with different brightness/colour,
> radius, falloff and tightness. The brightness can be negative.
I'm currently trying to fake it somewhat with spotlights, it'll do for now.
>
> More advanced:
> Model some projector complete with reflector and lense. Use photons. Use
> 1 point_light or a pair of spot_light: 1 pointing pointing back at the
> reflector and one pointing forward.
>
While this may be able to work to try to build realistic reflector maps and
such, it becomes horrendous to render with qaulity settings.
-tgq
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