POV-Ray : Newsgroups : povray.advanced-users : Function Light Source : Re: Function Light Source Server Time
27 Jun 2024 14:12:51 EDT (-0400)
  Re: Function Light Source  
From: Trevor G Quayle
Date: 25 Mar 2011 23:10:00
Message: <web.4d8d587ed8ed70cb05ef170@news.povray.org>
> First, use all the available paramerets for the spot_light.
> Experiment also with area_light.
> You can use more than one spot_light with different brightness/colour,
> radius, falloff and tightness. The brightness can be negative.

I'm currently trying to fake it somewhat with spotlights, it'll do for now.

>
> More advanced:
> Model some projector complete with reflector and lense. Use photons. Use
> 1 point_light or a pair of spot_light: 1 pointing pointing back at the
> reflector and one pointing forward.
>

While this may be able to work to try to build realistic reflector maps and
such, it becomes horrendous to render with qaulity settings.

-tgq


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