Hi!
I have a huge scene where I have many many objects with glowing media inside
"interior { media { emission <0.6,0.8,1>*.05 } }". How can I create a shine
around these glowing objects without post processing? Can this be done with fog
or media? The Light-saber approach where one needs to create a larger version of
these objects, putting some other media inside would not be possible for me.
Any Ideas anyone?
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