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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> This looks very promising, Trevor.
>
> How's it look with the elephant turned y*45, and with some sort of shading?
> (i.e., other than the white and grime). Just wondering if the occlusion still
> works at some arbitrary angle to the camera...
Thanks. It should work at any angle, as I am basically tracing rays directly
from the camera itself to only test the visible parts. Right now, the way it is
set up, if I shoot rays from a different location than the camera, you would se
where it is not test (backside) same with if I had reflections. I am just
using a faked raytrace method for testing purposes.
What I would intend to do is try to find a way to implement in the code itself
where it would use the traced rays themselves (similar to AO).
Shading isn't properly implemented at the moment either, as I haven't figured
out how to implement the results as a pigment, so right now it is just tiny
coloured shperes, though I do intersect them with the base object to try to
maintain the surface somewhat.
It really isn't what I would classify as occlusion: I am tracing rays from the
surface of the object at a given angle from the normal and testing for self
intersection.
I still have lots of things to test and work out (not to mention trying to
figure out POV compiling perhaps at some point in time).
One thing I am thinking about trying is adaptive subsampling.
-tgq
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