clipka <ano### [at] anonymousorg> wrote:
> I guess a macro library would be the way to go there. Making the objects
> effectively 2D could be achieved by using an almost-zero depth, or
> intersecting with a simple 2D shape such as a disk or two triangles
> arranged as a square or something.
What are good candidate 3D objects? They should be smooth and also render fast.
From the W3C:
http://www.w3.org/TR/SVG/shapes.html
Plus the 'path' element, which can be any of:
+ straight lines
+ two types of Bezier curves
+ circular and elliptic arcs
-Mike
Post a reply to this message
|