POV-Ray : Newsgroups : povray.binaries.images : Multi-pass rendering and compositing in POV-Ray : Re: Multi-pass rendering and compositing in POV-Ray Server Time
2 Nov 2024 08:20:15 EDT (-0400)
  Re: Multi-pass rendering and compositing in POV-Ray  
From: Robert McGregor
Date: 9 Mar 2011 00:35:03
Message: <web.4d77107e6b0cef9b94d713cc0@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> "Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> > So, here's an example shot of the "blob with negative strength" from the
> > pvengine64 "Insert" menu, using five separate render passes.
>
> And here's the final SDL composite :)

Here's a version with no image maps or HDR - completely SDL procedural.

I only needed to re-render the beauty and reflection passes, then run the
composite animation again. Perfect for gigs where the picky art director keeps
changing his mind about some little details like ground texture...

-------------------------------------------------
www.McGregorFineArt.com


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