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clipka <ano### [at] anonymousorg> wrote:
> Am 07.03.2011 02:29, schrieb posfan12:
> > I guess I should have said "in scene" instead of "on screen". I.e. it should be
> > possible to place the 2D elements *anywhere* in the scene - not just parallel to
>
> I guess a macro library would be the way to go there. Making the objects
> effectively 2D could be achieved by using an almost-zero depth, or
> intersecting with a simple 2D shape such as a disk or two triangles
> arranged as a square or something.
If a true zero depth, 2-D object is desired, then the simplest would probably be
to make the 3D version and intersect it with a 2D box (box with one dimension
zero)
-tgq
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