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Jim Holsenback <jho### [at] povrayorg> wrote:
> OK ... I've finally got some sunshine so I'm going to go soak up some
> rays, but as Stephen pointed out the tiling doc section could use some help.
>
> Here's the deal I'll work on the narrative but I'd like some one to come
> up with a scene file that would make experimentation a bit more user
> friendly.
>
> From the current doc passage I came up with this crude example (applied
> to a ground plane) using obvious colors to better illustrate what's
> going on.
>
> #declare TilingPattern = 22;
> #declare TileTypes = 3;
>
> texture {
> pigment {
> tiling TilingPattern
> color_map {
> [0/TileTypes Red]
> [0.75/TileTypes Red]
> [0.75/TileTypes White]
> [1/TileTypes White]
> [1/TileTypes Green]
> [1.75/TileTypes Green]
> [1.75/TileTypes Yellow]
> [2/TileTypes Yellow]
> [2/TileTypes Blue]
> [2.75/TileTypes Blue]
> [2.75/TileTypes Black]
> [3/TileTypes Black]
> }
> }
> }
>
> I'd like something that would allow just changing the Pattern/Type
> values and have the color_map automatically generated.
>
> Any ideas? If someone would like to take this on speak up so we don't
> end up stepping on each other toes.
>
> Oh yeah, whoever steps up to do this I'd need your permission (as per
> new license) to include your work in the distribution.
>
> Jim
Jim, I haven't tried it on all the pattern types, but how about something like
this:
#declare TilingPattern = 22;
#declare TileTypes = 3;
#declare Grout = 0.85;
plane { y, -3
texture {
pigment {
tiling TilingPattern
#local clr =
array[TileTypes*2] {Red, White, Green, Yellow, Blue, Black}
#local nClr = -1;
#local n = 0;
color_map {
#while (n < TileTypes)
#local nClr = nClr + 1;
[n/TileTypes clr[nClr]]
[(n+Grout)/TileTypes clr[nClr]]
#local nClr = nClr + 1;
[(n+Grout)/TileTypes clr[nClr]]
#local n = n + 1;
[n/TileTypes clr[nClr]]
#end
}
}
}
}
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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