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Hi everybody,
i am looking for a specific kind of wood texture.
In general the wood textures given in "woods.inc" have a cylindrical shape with
different modifications. For my application i find a combination, which is quite
near with this short example:
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#include "woods.inc"
background { color rgb <1, 1, 1> }
camera { location <1.1, 1.4, -1.1> look_at <0.0, 0.0, 0.0> }
light_source { <6.0, 8.0, -8.0> color rgb <1.0, 1.0, 1.0> }
box {
<-0.35, -0.35, -0.35>
< 0.35, 0.35, 0.35>
texture {
T_Wood10
finish { specular 0.35 roughness 0.05 ambient 0.3 }
rotate <-0, 90, 0>
translate -y*0.2
translate z*3
}
}
-----------------------------
My specific wood species has additional radial xylem rays which are moving from
the center of the cylinder to the boundary bark. With their ellipsoid cross
section they have a wonderful appearance after cutting like:
http://de.wikipedia.org/w/index.php?title=Datei:Buche_Holz_1.jpg&filetimestamp=20050814172227
My Question: Do anyone know how to generate those additional radial rays in the
wood texture?
The wood texture is defined as:
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#declare T_Wood10 =
texture { pigment{ P_WoodGrain10A color_map { M_Wood10A }}}
texture { pigment{ P_WoodGrain10B color_map { M_Wood10B }}}
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with:
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#declare P_WoodGrain10A =
pigment {
wood
turbulence 0.02
// turbulence 0.5
octaves 4
lambda 3
scale 0.175
//scale <0.3,0.175,0.175>
rotate <2, 2, 0>
}
#declare P_WoodGrain10B =
pigment {
wood
turbulence 0.02
octaves 4
lambda 2.8
scale 0.2
//scale <0.3,0.2,0.2>
rotate <2, 2, 0>
translate <0.0175, 0.0175, 0.0175>
}
-----------------------------
For your help many thanks in advance
hearing
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