clipka <ano### [at] anonymousorg> wrote:
>
> The slope pattern is not a true 3D pattern - it is only defined on the
> surface of an object (after all it needs a normal vector); so it doesn't
> make sense to move it around separately from the object. Instead, the
> slope pattern always "sticks" to the object it is applied to, as far as
> translations go. (Note however that the slope pattern's "up" vector
> stays fixed all the while.)
>
Just making sure I understand the "not make sense." It could be either
geometrically indeterminate or a massive coding headache to enable, I'm not able
to say. But artistically there could be cases were allowance of warps/
transforms to the slope pattern could be very useful. One application was in
making a radius of curvature texture for applying high and low values of SSS.
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