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Jim Holsenback <jho### [at] povrayorg> wrote:
> you guys are getting fairly decent times with mesh objects am i
> correct? iso's are just a more complicated surface to consider
> (sslt-wise) is that the reason?
Yes, meshes typically render very quickly. Isosurfaces are always going to be
slow, there's so much math going on in there... and with transparency or SSLT,
yikes, that could be a real rendering-time nightmare.
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www.McGregorFineArt.com
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