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Stephen <mcavoys_at@aoldotcom> wrote:
> On 20/02/2011 8:16 PM, Robert McGregor wrote:
> > Here are a couple of 10cm-long test rhinos, on left with no SSLT, on right
> > with SSLT base texture and layered texture with pigment at filter 0.6
> > (trying to match a reference photo), no radiosity. Not too bad I guess...
>
> Not too bad at all, at all. I've not thought of layering over SSLT.
Here's what I was using - curious to see what this looks like on your lamp:
// SSLT Units
#declare SSLT_UNIT_CM = 10;
#declare SSLT_UNIT_M = 10 * 100;
#declare SSLT_UNIT_IN = 10 * 2.54;
#declare SSLT_UNIT_FT = 10 * 2.54 * 12;
#declare SSLT_UNIT_YD = 10 * 2.54 * 12 * 3;
#declare SSLT_Samples = <16, 8>*8;
global_settings {
assumed_gamma 1
mm_per_unit SSLT_UNIT_CM*10
subsurface { samples SSLT_Samples.x, SSLT_Samples.y }
}
#include "rhino.inc" // the model is 1 POV-unit long
object { Rhino
texture {
pigment { rgb 1 transmit 0.1 }
finish {
// ivory?
subsurface { <0.70, 0.72, 0.57>, <0.000314, 0.00049, 0.00067> }
}
}
texture {
pigment { srgb<235,220,190>/255 filter 0.6 }
normal { agate 0.1 scale 0.15 }
finish {
specular 0.7 roughness 0.01
reflection { 0.05, 0.95 fresnel } conserve_energy
}
}
interior { ior 1.54 }
}
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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