"alanr" <nomail@nomail> wrote:
> Apologies if this has been understood by others but an explanation I just read
> seemed so simple I'm baffled it does not quite work as expected.
>
> In Moray I created a csg union of a point light with a sphere and created a
> whiteish material with a finish ambient set to 1, and sphere set no shadow. But
> it renders black, albeit light appears to emit from this object.
>
> Have to turn the scene ambient up full in order to make the sphere look like its
> lit, but this of course a produces general glow to all objects from an unseen
> source which I dont really want.
>
> Is setting the scene ambient to 1 the only way to get the sphere to "glow" or
> have I missed something?
If you're using radiosity then try emissive instead of ambient.
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