clipka <ano### [at] anonymousorg> wrote:
> A glimpse into the future of POV-Ray's Subsurface Light Transport...
Wow, that looks really great Christoph! I've been thinking about SSLT ivory
since Stephen first showed his lamp scene; such a pain to get it right! Here are
a couple of 10cm-long test rhinos, on left with no SSLT, on right with SSLT base
texture and layered texture with pigment at filter 0.6 (trying to match a
reference photo), no radiosity. Not too bad I guess...
But your new method looks to be SO MUCH better! A few questions:
* Will radiosity work okay with it? I get lots of blocky artifacts with SSLT and
radiosity in the current implementation.
* Will we be able to set a scattering color that's different than the specified
pigment?
* Does this new version still use the scattering/absorbing coefficients and
mm_per_unit?
Regardless, really looking forward to trying it - thanks for your hard work!
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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