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Jim Holsenback <jho### [at] povray org> wrote:
> Shouldn't you be able to specify a default finish that would apply to
> each entry of a texture map ... I have a texture map that has almost a
> dozen entries, but only want to tweak a couple of the entries. The rest
> I want to make ALL the same finish. Default finish .... right? No syntax
> errors ... just not working as I'd expect :-(
Yes, each object automatically uses the default texture unless you override it
(or some part of it, e.g., the finish) in your object declaration.
Try declaring a named finish and use that as the finish in any texture map
entries that should use default and see if that works as expected.
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