|
![](/i/fill.gif) |
"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> Sounds like a coincident surface issue. One thing you can do is use merge{}
> with touching or overlapping objects, however this does tend to add to the
> render time, sometimes significantly
>
> -tgq
Thank you for your quick response. I tried to merge the two boxes but then it
seems like the touching area is not effected by the fade distance any more -
this area gets comletely white, which is not correct. The problem is, that every
used material has to use it's own fade distances to generate a correct x-ray
image.
Other ideas to solve this problem with the coincident surfaces?
Post a reply to this message
|
![](/i/fill.gif) |