POV-Ray : Newsgroups : povray.advanced-users : Radius-of-curvature map? : Re: Radius-of-curvature map? Server Time
28 Sep 2024 06:08:55 EDT (-0400)
  Re: Radius-of-curvature map?  
From: gregjohn
Date: 16 Feb 2011 07:30:01
Message: <web.4d5bc240d5c21e7934d207310@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 16.02.2011 03:49, schrieb gregjohn:
> > Of course there is no native thingy in povray that allows you to assign colors
> > based on radius of curvature. So things with small radius of curvature could be
> > black and large white.  But is there any way within SDL to simulate this?
> >
> > I was starting thinking along the lines of slope in pigment_maps, and
> > translating averaged pigments, but only got so far with this.  Any ideas?
>
> Noe that I know of. Proximity maps possibly come closest to what you're
> thinking of.


Thanks.  Just for my education, what happens when you translate a slope map? My
experience is "nothing", and understanding why would help me understand the
inner workings of the function.  I was hoping it would be like "the slope of the
model at a [vector V] away", but it wasn't.   thanks.  As I'm typing, I think I
should re-read section on warps!


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