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I set up an animation of 36 frames, each which was taking ~20 minutes to render.
When I returned hours later, I saw that the render bombed for a message of
"Operation timed out." The screen was highlighting an include statement. I
hadn't touched the PC, so the "timed out" shouldn't have been different from
frame to frame.
Copy Pane below:
Animation Options
Initial Frame: 1 Final Frame: 36
Frame Step: 1
Initial Clock: 0.000 Final Clock: 0.000
Cyclic Animation.....Off Field render.........Off Odd lines/frames.....Off
Image Output Options
Image resolution.....500 by 500 (rows 1 to 500, columns 1 to 500).
Output file..........C:\$user\pfa_demo\gini\subsurf_mh_f11j32.png, 24 bpp PNG
Dithering............Off
Graphic display......On (gamma: sRGB)
Mosaic preview.......Off
Continued trace......Off
Information Output Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
clock 0.886 seconds 1.33 frame 32 ff/24 1.50 clock*80 70.8571
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"C:\$user\pfa_demo\gini\subsurf_mh_f11j.pov" line 39: Parse Error: Operation
timed out.
Render failed
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CPU time used: kernel 21.41 seconds, user 40087.44 seconds, total 40108.84
seconds.
Elapsed time 24616.95 seconds, CPU vs elapsed time ratio 1.63.
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