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Stephen <mcavoys_at@aoldotcom> wrote:
> I already extracted those figures into Excel so I could play with them
> but you seemed to have missed out the Relative index of refraction. 1.3
> for most of the materials and 1.5 for Marble (I assume that it is
> important). I also found it useful to be able to change the specular and
> roughness in my material.
Well, the refraction would be at the material/object level, as part of the
interior. Water is IOR ~1.3, glass, jade, and pearl are ~1.5, and diamond is
~2.4, not sure what ivory would be.
Anyway, these are just textures that I defined as base SSLT-only textures.
I've noticed that the current SSLT implementation doesn't play well with complex
pigments like color_maps or image_maps; it just seems to ignore them. So I've
been experimenting with layered and patterned textures instead of just pure
SSLT, getting results like these (with spec, roughness, etc in non-SSLT
layers/patterns).
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www.McGregorFineArt.com
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