|
|
clipka <ano### [at] anonymousorg> wrote:
> Am 11.02.2011 09:43, schrieb Bruno Cabasson:
> > Lots of photons here ....
>
> High dispersion count, too, I guess...
>
> Looks awesome!
ior = 1.5
dispersion = 1.1
dispersion_count = 768
gather_min = 128
gather_max = 512
127+ million photons (highly diluted far from lenses...)
I could not get rid of the interference fringes, probably due to spiral pattern
of the shooting. The solution could consist in making them sub-pixel, but this
means also lower resolution for a smooth result, or even more photons! Another
shooting method could avoid these fringes.
The actual diameter of the incoming beam (cylindrical light_source) is smaller
than the one rendered, and corresponds roughly to the center part of it. Due to
gathering?
Render time: about 8 hours on a dual Xeon 3Ghz. I had to mask the prism side
pointing to the camera, otherwise, rays get lost forever inside the prism.
Bruno.
Post a reply to this message
|
|