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"[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> wrote:
>
> I have not been able to reproduce the exact effect as shown in your post,
> and am very interested to do so.
> Would you mind posting the scene source?
Ok here's the full source for the scene (with a simplified object):
// Background Clouds - by Tek
#version 3.7;
#declare S = <1,0,-1>*.2; // saturation tweaker, balance oranges & blues
#include "rad_def.inc"
global_settings { radiosity { Rad_Settings(Radiosity_Fast,on,on) } }
media { // fog
emission 1
absorption 1
density {
rgb .03*(1-S)
}
samples 100
}
media { // dark clouds
absorption 1
density {
pigment_pattern {
granite scale <5,20,5> warp { turbulence .4 octaves 3 }
colour_map { [.5 rgb 0][.8 rgb 1] }
}
rotate -y*8 translate z*7-y*2 rotate y*20
cubic_wave
warp { turbulence .3 lambda 2.5 }
density_map {
[0 rgb 0]
[1 rgb 10*(1+S)]
}
}
samples 100 // Fix precision errors with brute force
}
camera {
right x*image_width/image_height
up y
direction z*2
location vrotate(-z*4,<10,20>)
look_at 0
}
// object
cylinder {
-z, z, .3
pigment { planar rotate x*90 colour_map { [.9 rgb .1][.9 rgb 1] } }
}
// prevent media accumulating to white
sphere { 0, 10 inverse pigment { rgb 0 } no_shadow }
light_source { vrotate(-z*1000,<60,120>),rgb 1*(1+S) parallel point_at 0 }
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