"StephenS" <nomail@nomail> wrote:
> A hand rail that will end in the background of a scene with stone work and the
> front of a building.
>
> The isosurface gives a smooth transistion from straight/twist/straight.
> Also includes some CSG and a surface normal.
>
Good work, glad you figured it out.
I think the surface normals should probably be scaled down for the kind of
finish I would expect for this object. (probably ~2-4X)
How is the render time for the isosurface? For this kind of object, a
procedural mesh may be ideal, but requires a headache's worth of math and logic
coding :)
tgq
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