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clipka <ano### [at] anonymousorg> wrote:
> Am 03.02.2011 14:34, schrieb Trevor G Quayle:
>
> > Additionally I was rather impressed with the focal blur implementation, was a
> > lot faster with far better quality than I was getting with the megaPOV version.
>
> Glad to hear that ;-)
>
> Nice windows btw; is that CSG?
They are just a mesh object that I had inadvertently downloaded so I thought I'd
try them out in a test scene. The only real item I can take credit for in the
scene is the lighting, and even that is based off HDR maps by others. The wall
and ground textures are ones I got from Arroway that I've been using on occasion
(they come with diffuse, bump and specular maps however that I do combine into a
textured heightfield object).
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