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Le_Forgeron <jgr### [at] free fr> wrote:
> Le 28/01/2011 20:30, Le_Forgeron nous fit lire :
> > Le 28/01/2011 19:05, Solar Mike nous fit lire :
> >> Le_Forgeron <jgr### [at] free fr> wrote:
>
> >>> Scale & translate the cubic as needed.
>
>
> >> Typically, I see these issues when doing CSG operations.
> >>
>
> Have a look at p.b.i & p.b.s-f for a small test in gold.
Thanks,
I think slope was pretty well what I was looking for except that I was hoping
the direction vector given would get transformed along with the object it was
applied to. As your scene points out though, having light and dark layers
provides a pretty reasonable approximation. :)
Mike
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