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Le_Forgeron <jgr### [at] free fr> wrote:
>
> Not all plywood, not every cut.
> Darkness/lightness is due to the orientation of the fibers in regards to
> the cut.
>
> Use the cubic pattern at the root of your texture.
> Then for each of the 6 faces, provide the pattern that you want
> (including a shifted pattern for the adjacent edge, or a reversed map...)
>
> Scale & translate the cubic as needed.
Thanks for responding.
You are quite right about not all plywoods working this way and is indeed due to
the fiber orientation. I was hoping to find a more general solution as many of
the pieces I have will have curves "cut" in them. This problem shows itself on
plain (but curved) pieces of wood I am trying to render as well and I have not
figured out a good way of dealing with that.
Typically, I see these issues when doing CSG operations.
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