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I added a wood image over a big floor mapping a texture. The code of my material
is:
material {
texture {
uv_mapping pigment {
image_map {
tiff "wood.tif"
interpolate 2
}
}
finish {
ambient 1
diffuse 1
}
}
}
Texture repeats over the floor, and the result is ok in near distances, but
jittering appears in texture when distance increases.
I tried changing interpolation value, and using 0 (no interpolation), 2 or 4
always render the same image...
What can be the cause of interpolation failing?
Thanks for your help.
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