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stbenge <myu### [at] hotmailcom> wrote:
> A speed enhancement can be used to cut the render time down
> significantly, with an arguably acceptable loss of accuracy. Under this
> setup, two instances of the same object are used. One copy is visible,
> uses blurred reflection, and has a no_reflection modifier applied to it.
> The other copy uses non-blurred reflection, but with a no_image modifier
> applied.
Would there be a corresponding technique for speeding up blurred refractions?
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