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Ok. I naively thought (hoped!) the following would work, but apparently not:
#include "/home/twostepgen/PTV0.inc"
// here is the array of camera roll angles - angles are exaggerated for effect
#declare cameraRoll= array[15]
{10,20,30,40,50,60,70,80,90,100,110,120,130,140,150}
camera {
perspective
location <0 100 0>
up <0,0,-1>
right <-1.33,0,0>
angle 11.9882
look_at <0 0 0>
// attempt to insert the cameraRoll angle into the rotation orbit
rotate <0,cameraRoll[clock],-(178+(clock*-356))>
}
light_source { <0,10,0> color rgb 1 }
object{PTV0 translate <0.775167,-18.0811,7.82013e-05>}
However this naive approach does not work. All rotation angles appear to be at
10 degrees i.e. cameraRoll[1]. It seems that I cannot use the rotate in this
way.
>
> Some samples:
> #declare Value = Array[Some_Integer];
>
> camera{location Array[Some_Integer1]
> look_at Another_Array[Some_Integer2]
> rotate Array_Of_3D_Vectors[Some_integer3]
> angle A_Fourth_Array[Some_Integer4]
> } // extreeme example where most of the camera's parameters are
> // defined using arrays.
>
> For the windows version documentation:
>
> 3.2.1.8 Array Identifiers
>
> General online documentation:
>
> http://www.povray.org/documentation/view/3.6.1/233/
>
>
>
> Alain
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