"quickfur" <qui### [at] quickfur ath cx> wrote:
[...]
> One workaround I thought of is to have a mesh containing only boundary triangles
> and use that in a clipped_by modifier for the mesh being subtracted from. But
> this doesn't support full CSG. But I suppose I can figure out ways to work
> around this.
Actually, this doesn't work. :-( I keep getting "Illegal texture or patch in
clip, bound or object pattern" when I specify clipped_by { mesh2 { ... }}.
Any suggestions as to how I might achieve clipping by a mesh2 object? Or is this
simply impossible?
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