POV-Ray : Newsgroups : povray.general : CSG with mesh2 : Re: CSG with mesh2 Server Time
29 Jul 2024 16:29:42 EDT (-0400)
  Re: CSG with mesh2  
From: quickfur
Date: 18 Jan 2011 17:25:00
Message: <web.4d3612cf9a9f4973ee8d82c40@news.povray.org>
"quickfur" <qui### [at] quickfurathcx> wrote:
[...]
> One workaround I thought of is to have a mesh containing only boundary triangles
> and use that in a clipped_by modifier for the mesh being subtracted from. But
> this doesn't support full CSG. But I suppose I can figure out ways to work
> around this.

Actually, this doesn't work. :-( I keep getting "Illegal texture or patch in
clip, bound or object pattern" when I specify clipped_by { mesh2 { ... }}.

Any suggestions as to how I might achieve clipping by a mesh2 object? Or is this
simply impossible?


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