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clipka <ano### [at] anonymous org> wrote:
> Am 18.01.2011 19:37, schrieb quickfur:
> > Hi All,
> >
> > I want to do CSG with a mesh2 object, but I'm not sure if POVRay supports what I
> > need to do: the mesh2 object that I have is closed, but also contains internal
> > triangles (almost every triangle is transparent, so the internal triangles are
> > visible). I want to be able to do CSG with the *boundary* of the mesh2, and
> > ignore the internal triangles as far as CSG is concerned. Is this possible?
>
> No.
>
> You'll have to separate the internal and external triangles into
> different mesh2 objects.
OK, but how would I do CSG with the mesh containing internal triangles? I want
the internal triangles to be clipped as well.
One workaround I thought of is to have a mesh containing only boundary triangles
and use that in a clipped_by modifier for the mesh being subtracted from. But
this doesn't support full CSG. But I suppose I can figure out ways to work
around this.
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