POV-Ray : Newsgroups : povray.general : help on twisted prims : Re: help on twisted prims Server Time
29 Jul 2024 16:20:58 EDT (-0400)
  Re: help on twisted prims  
From: Florian Siegmund
Date: 9 Jan 2011 12:00:01
Message: <web.4d29e91a10b5ff699f92c50@news.povray.org>
"Paulo Mota" <pmo### [at] gmailcom> wrote:
> Dear Florian:
>
> Thank you for your help.
> My first attempt was to stack small parallelepipeds rotated by small angles.
> Your solution gives a much better rendering.
>
> I am new to pov-ray; so I still have a question: is your object solid? That is,
> can it be subject to the difference operator?
>
> Regards
> Paulo Mota
>

Yes, isosurfaces are solids that have a defined in- and outside.
But for being able to use an isosurface inside a CSG operation you have to add
"max_trace" followed by an integer or the keyword "all_intersections" to the
isosurface statement. You can read the documentation for details, if you like.

Regards,
Florian


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.