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"Paulo Mota" <pmo### [at] gmail com> wrote:
> Dear Florian:
>
> Thank you for your help.
> My first attempt was to stack small parallelepipeds rotated by small angles.
> Your solution gives a much better rendering.
>
> I am new to pov-ray; so I still have a question: is your object solid? That is,
> can it be subject to the difference operator?
>
> Regards
> Paulo Mota
>
Yes, isosurfaces are solids that have a defined in- and outside.
But for being able to use an isosurface inside a CSG operation you have to add
"max_trace" followed by an integer or the keyword "all_intersections" to the
isosurface statement. You can read the documentation for details, if you like.
Regards,
Florian
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