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Gentlemen,
I rendered the following SDL with both 3.62 and 3.7RC1, and got
different output between them.
In 3.7RC1, it looks like no_reflection option of the black sphere
doesn't work.
Are there any changes about no_reflection? I couldn't find in
change log.
Best Regards,
---- from here ----
#version 3.6;
#include "colors.inc"
global_settings {
max_trace_level 10
}
camera {
angle 35
location <0,1.4,-6>
look_at <0,0.8,0>
sky y
}
background {
Black
}
// The floor
plane {
y,0
pigment { White }
finish {
reflection 0.2
ambient 0.4
}
hollow
}
union {
// A black sphere
sphere {
0, 0.25
pigment {
Black
}
finish {
ambient 0
}
no_shadow
no_reflection // to not render reflection image on the floor
}
// Halo around the sphere
sphere {
0, 0.5
pigment { Clear }
interior {
media {
emission White
density {
spherical
color_map {
[ 0.6 color 0 ]
[ 0.75 color 1 ]
}
}
}
}
hollow
no_shadow
no_reflection // to not render reflection image on the floor
}
// to render blighter halo on the floor
sphere {
0, 0.5
pigment { Clear }
interior {
media {
emission White
density {
spherical
color_map {
[ 0.6 color 0 ]
[ 0.75 color 7 ]
}
}
}
}
hollow
no_image
no_shadow
}
translate <0,0.8,0>
}
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