POV-Ray : Newsgroups : povray.general : Help with cutaway_textures : Re: Help with cutaway_textures Server Time
29 Jul 2024 18:27:02 EDT (-0400)
  Re: Help with cutaway_textures  
From: Solar Mike
Date: 17 Dec 2010 09:55:01
Message: <web.4d0b797c487b6311a6a53d210@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 17.12.2010 05:17, schrieb Solar Mike:
> >
http://s1223.photobucket.com/albums/dd507/solarmike1/?action=view&current=testIntersect.png
> >
> > I would have expected the wood texture on both the difference and the
> > intersection.  Any thoughts as to how I can re-work this?
>
> I'd expect the same as you do.
> What happens when you add the "inverse" keyword to the cutter() union?

I have tried playing around with that.  If I use the inverse and then difference
I get the same result.  I will also loose the texture if I only have a single
cylinder in the union.  Removing the union from that will restore the texture
but I'm after a slightly more complicated "cutter."

I also tried adding an interior_texture without success.


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