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I am still having the texture problem - if it is working properly I have not
thought of a good way of working around it. Here is my test code and the
resulting output
#macro cutter()
union {
cylinder {<lWood/2, 0, wWood/3>,<lWood/2, 150, wWood/3>, lWood/4 }
cylinder {<lWood/2, 0, wWood*2/3>,<lWood/2, 150, wWood*2/3>, lWood/4 }
}
#end
difference {
myWood()
cutter()
cutaway_textures
translate (wWood+20)*z
}
intersection {
myWood()
cutter()
cutaway_textures
}
http://s1223.photobucket.com/albums/dd507/solarmike1/?action=view¤t=testIntersect.png
I would have expected the wood texture on both the difference and the
intersection. Any thoughts as to how I can re-work this?
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