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clipka <ano### [at] anonymousorg> wrote:
>
> POV-Ray uses a fresnel term in the metallic version of specular. Using
> an rgbt <0,0,0,1> top texture layer with "metallic" directly in the
> finish statement might do the trick. I'm not exactly sure though - it
> might have just the opposite effect of what's desired.
>
Of course!
I did actually think of that the other day but then completely forgot about it
when I got around to implementing it. I'll give it a try now...
It works!
Cheers,
Tek
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