POV-Ray : Newsgroups : povray.advanced-users : Specular & Fresnel : Re: Specular & Fresnel Server Time
27 Jun 2024 14:35:50 EDT (-0400)
  Re: Specular & Fresnel  
From: Tek
Date: 10 Dec 2010 13:30:00
Message: <web.4d02713375743386caa39c860@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
>
> POV-Ray uses a fresnel term in the metallic version of specular. Using
> an rgbt <0,0,0,1> top texture layer with "metallic" directly in the
> finish statement might do the trick. I'm not exactly sure though - it
> might have just the opposite effect of what's desired.
>

Of course!
I did actually think of that the other day but then completely forgot about it
when I got around to implementing it. I'll give it a try now...

It works!

Cheers,
Tek


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