This may have been asked before, but is there any way to make specular fade off
with fresnel (or reflection falloff)?
The reason I ask is because of these rather interesting demonstrations of
real-world specular & fresnel:
Everything is Shiny: http://filmicgames.com/archives/547
Everything has Fresnel: http://filmicgames.com/archives/557
Clearly materials in the real world have specular that fades with fresnel. But
the only way I can think to achieve that in POV (3.7 beta) is to use an aoi
texture to blend between 2 different finishes. Which then means I can't use a
normal map (since the aoi uses the true shape of the surface).
Any ideas?
--
Tek
evilsuperbrain.com
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