POV-Ray : Newsgroups : povray.advanced-users : Specular & Fresnel : Specular & Fresnel Server Time
28 Sep 2024 06:10:17 EDT (-0400)
  Specular & Fresnel  
From: Tek
Date: 10 Dec 2010 12:55:01
Message: <web.4d026937920e2f25caa39c860@news.povray.org>
This may have been asked before, but is there any way to make specular fade off
with fresnel (or reflection falloff)?

The reason I ask is because of these rather interesting demonstrations of
real-world specular & fresnel:
Everything is Shiny: http://filmicgames.com/archives/547
Everything has Fresnel: http://filmicgames.com/archives/557

Clearly materials in the real world have specular that fades with fresnel. But
the only way I can think to achieve that in POV (3.7 beta) is to use an aoi
texture to blend between 2 different finishes. Which then means I can't use a
normal map (since the aoi uses the true shape of the surface).

Any ideas?

--
Tek
evilsuperbrain.com


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