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// +W320 +H240
camera { location <0,50000,-100000> look_at <0,-10000,0> }
light_source { <-700000,1000000,-400000>, rgb <1,1,1> }
plane { y,0 pigment { color <0,.8,0> } }
#declare R = seed(0);
#declare Count=0;
#while (Count < 5000)
sphere {
<0,1000,0>,
1360 // 1350 works fast
pigment { color <0,.5,0> }
translate <(rand(R)-.5)*500000,0,(rand(R)-.5)*500000>
}
#declare Count=Count+1;
#end
This takes over 4 minutes if the radius is 1360. If I change it to 1350 then
Render Time is just 1 or 2 seconds.
Tested with Athlon64 3200+, 3.7.0.beta.40 (Windows XP 32-bit) and 3.6.1 (Ubuntu
10.10 64-bit).
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