Darren New <dne### [at] sanrrcom> wrote:
> Warp wrote:> > Geometry, trigonometry and in some cases even calculus has been quite> > useful in graphical-heavy and game programming.>> But in a sense, that's because you're simulating physics. None of those> apply to programming a board game, for example.
they do for your game interface, unless you go for 70's ASCII interface. :)