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Warp <war### [at] tag povray org> wrote:
> I was referring to a POV-Ray scene, rather than an image.
That would just be:
#include "colors.inc"
#declare T_Sky_G = texture {
pigment { gradient y color_map {
[0.0 color rgb < 212, 233, 255>/255 ]
[1.0 color rgb < 98, 136, 251>/255] } }
finish { ambient 0.2 } }
camera { orthographic location <300, 169, -300> look_at <300, 172, 0> right
<590, 0, 0> up <0, 271.4, 0> }
light_source {< -1500, 2200, -2500> rgb < 1, 1, 1> parallel}
light_source {< 0, 2000, -3000> color Gray35 parallel shadowless}
light_source {< 2000, 1000, -500> color Gray20 parallel shadowless}
#declare skybox = box { < 0, 0, 0>, < 1, 1, 1> texture {T_Sky_G} }
object { skybox scale < 750, 234, 1> translate < -50, 97.5, 2000> }
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