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"Kenneth" <kdw### [at] earthlinknet> wrote:
....
> I've never used matrix before; I thought it 'globally' sheared an object in only
> *one* direction...
Yes.
I've divided the model up into corners and sides with overlap:-)
For one of the corners:
matrix <1,0,0,
.08,1,.08,
0,0,1,
0,0,0>
In my non tecnical mind, I've taken the y axis (second row) and leaned it in the
x (first column) and z (last column).
Matrix is my friend, and we regularly share the joy of pov ;-)
Stephen S
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