|
![](/i/fill.gif) |
It seems that the problem is fixed thanks to your advices :
http://yfrog.com/ehvitre5p
apparently the fact that the glass part is a box was the cause of the problem :
the box doesn't have an IOR factor so it behaves like a normal object, not like
a reflecting one. I added the interior part in the code of the glass part :
box
{
<epaisseurCarreau,epaisseurCarreau,epaisseurCarreau/2>
<largeurCarreau-epaisseurCarreau,hauteurCarreau,epaisseurCarreau/2+0.001>
texture{Window_Glass}
interior { ior 1.8}
//I don't know much about the value of the Ior but it works now
}
Thank you for your help!
Post a reply to this message
|
![](/i/fill.gif) |