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Christian Froeschlin <chr### [at] chrfr de> wrote:
> Anthony D. Baye wrote:
>
> > I think that what I need is a high-definition height map, with the crack drawn
> > in. Something that I can wrap around a sphere...
>
> you can also wrap a crackle pattern around a sphere
> using a spherical warp {}. Then the corresponding pigment
> function should be suitable for use in the iso_surface by
> subtracting it from the base sphere.
That didn't really work too well, and I tried several variations...
I have to say, I'm rather unimpressed with Wings3d, the controls seem rather
cryptic. I'm not a PoV purist, but I feel all thumbs with modelers...
The more I think about it, the more I feel a height map might be the way to go,
but I have no idea of how to create a height map suitable for a spherical
mapping.
Regards,
A.D.B.
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