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"kike" <dry### [at] hotmail com> wrote:
> You can do that with textures but I would recomend to model the whole thing and
> then complete the job with a good texture. Try with Wings3D.
>
> "Anthony D. Baye" <Sha### [at] spamnomore hotmail com> wrote:
> > I'm looking for a way to produce a sphere with deep cracks in it, like a broken
> > marble, or say a moon that got hit hard by something big...?
> >
> > Any help would be appreciated.
> >
> > A.D.B.
I'm not entirely certain I know what you mean by "Model the whole thing"... but
I don't have Wings3D, and I really don't use anything but POV. I've tried
creating the object as an Isosurface with cracks made using a crackle pattern,
but the cracks propagate straight through along an axis, rather than down from
the surface.
I think that what I need is a high-definition height map, with the crack drawn
in. Something that I can wrap around a sphere...
At least that way, I'll be able to handle impact craters at the same time.
A.D.B.
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