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Christian Froeschlin <chr### [at] chrfr de> wrote:
> Anthony D. Baye wrote:
>
> > Is this a bug, or am I missing something?
>
> It would be helpful if you could post a small sample scene.
basically:
#include "metals.inc"
light_source { 0.0 rgb 1 }
media {
intervals 40
scattering { 3, White*0.00001 }
samples 30, 50
}
difference {
sphere { 0.0, 12.0 }
sphere { 0.0, 11.625 texture { T_Chrome_5E } }
texture { T_Chrome_3B }
}
that's the gist of it. The universal media whites out, even though the light is
inside the sphere.
A.D.B.
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