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Hi all,
The last days I'm playing around with the texture of a column I'm working on. I
took T_STONE2 as basis and added a normal that should give it a crafted rough
look. What do you think of it? I still miss a bit the regularity of the hammer
dents a stone cutter would leave. Any suggestions?
Thanks in advance,
Alil
Here is the code for the texture:
#declare normal1 = normal { leopard -20 scale .0015 }
#declare normal2 = normal { crackle -20 scale .01 }
#declare T_RoughSandStone =
texture{T_Grnt0 scale <2, 3, 2> rotate <0, 0, 40> scale .0625}
texture{T_Grnt7a scale <1.3, 2, 1.3> rotate <0, 0, -30> rotate <40, 0, 0> scale
..0625
normal {
average
normal_map {
[1.0 normal1 ]
[1.2 normal2 ]
}
}
finish { diffuse 0.9 phong 0.1}
}
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Attachments:
Download 'wip_gothicstylecolumn.png' (786 KB)
Preview of image 'wip_gothicstylecolumn.png'
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