POV-Ray : Newsgroups : povray.binaries.images : WIP Gothic style column : WIP Gothic style column Server Time
2 Nov 2024 12:20:51 EDT (-0400)
  WIP Gothic style column  
From: Alil
Date: 6 Nov 2010 18:05:02
Message: <web.4cd5d0e3cb9c112aa0d95bd80@news.povray.org>
Hi all,

The last days I'm playing around with the texture of a column I'm working on. I
took T_STONE2 as basis and added a normal that should give it a crafted rough
look. What do you think of it? I still miss a bit the regularity of the hammer
dents a stone cutter would leave. Any suggestions?

Thanks in advance,
Alil

Here is the code for the texture:

#declare normal1 = normal { leopard -20 scale .0015 }
#declare normal2 = normal { crackle -20 scale .01 }

#declare T_RoughSandStone =
texture{T_Grnt0  scale <2, 3, 2> rotate <0, 0, 40> scale .0625}
texture{T_Grnt7a scale <1.3, 2, 1.3> rotate <0, 0, -30> rotate <40, 0, 0> scale
..0625

normal {
average
      normal_map {
        [1.0  normal1 ]
        [1.2  normal2 ]
      }
}
finish { diffuse 0.9 phong 0.1}
}


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Attachments:
Download 'wip_gothicstylecolumn.png' (786 KB)

Preview of image 'wip_gothicstylecolumn.png'
wip_gothicstylecolumn.png


 

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