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Le_Forgeron <jgr### [at] free fr> wrote:
> Le 02/11/2010 16:18, gregjohn nous fit lire :
>
> > Thanks for the discussion, but are you saying there are some versions of povray
> > with a limit, or that I need to prove my assertion?
>
> First one. I first look at the parsing and usage of the iteration limit,
> and see no limitation to 32000 (they all use int, which is expected to
> be something like 31 bits value on most hardware).
> Then I (too late) open the struct definition... to find that the value
> is stored in an short.
>
> > As an animator I *am* stuck
> > with Megapov because I need some of the features that aren't allowed into the
> > 3.5+x versions of povray.
> >
>
> Just out of curiosity (3.7 is so late that adding more features now is
> probably a big no-no, and I'm not in charge of that anyway), which ones ?
i) camera_view
ii) STP
iii) advanced splines: it actually made a difference in the look of some of my
SDL- procedurally-generated mesh-based modeling, but might be hard to prove it
right now.
Feel free to deduct 10 points from my score if the latest 3.x were to have
actually most of these.)
Thanks also for checking on the Mandel code. I found that the iterations limit
of 32000 makes for "ugliness" at high mag long before the calculation precision
runs out. How about making that a double ! ;-)
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